Monday, December 31, 2007

Different Prices For World of Warcraft

World of Warcraft is priced differently in different regions of the world. Usually, the pricing model is similar to that of MMORPGs previously released in the market.

In the United States and Canada, Blizzard distributes World of Warcraft via retail software packages that originally had a suggested retail price of US$50 at the time of release, but have since dropped to around $20. The software package includes 30 days of gameplay (worth $15) for no additional cost. After 30 days in order to continue playing additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a slight (6% to 15%) discount. A player pays about US$0.50 for one day of gameplay.

In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. The minimum gameplay duration that a player can purchase via credit card is five hours. A player may also purchase game time by thirty hours or by increments of one week. A player also has the option of purchasing game time by one, three or six months of gameplay at once for a slight discount. As of December 17, 2006, 30 days of gameplay costs ₩19,800 (US$21.46).

In China, because a large number of the players do not own the computer they use to play games (e.g. Internet cafes), the CD keys can be purchased independently of the software package. The CD key, which is required to activate an account, is sold for ¥30 (US$3.75) each. The software packages vary in price depending on the items they contain. In order to play the game, the player would need to purchase prepaid game cards in denominations of ¥30 each that can be played for 66 hours and 40 minutes. This equates to exactly ¥0.45 (US$0.06) for one hour of gameplay. A monthly fee model is not available to players of this region.

In Australia, the United States and many European countries video game stores commonly stock the trial version of World of Warcraft in DVD form priced at A$2 or €2 including VAT, which include the game and 14 days of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.

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Sunday, December 30, 2007

world of warcraft version history

World of Warcraft runs on both Macintosh and Windows platforms. You you can get boxed copies of the game which use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. Also the game allows all users to play together, regardless of their operating system.

Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played under Linux and FreeBSD.

As of Patch 1.9.3 the game added native support for the newer Intel-powered Macs, making World of Warcraft a Universal application (as defined by Apple). As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.

Due to the fact that new content is constantly being added to the game official system requirements often change. As of version 1.12.0 the requirements for Windows have increased from requiring 256 MB to 512 MB of RAM and official Windows 98 technical support has been dropped even though the game continued to run fine until version 2.2.3. After version 2.2.3, the official patches to version 2.3.0 failed on Operating Systems earlier than Windows XP, except Windows 2000. By knowledgeably using an old update executable with new patch data, Windows 98 and Windows ME users could update from 2.2.3 using one of the released patches. Once successfully upgraded, the new version of the game then worked with Windows ME, although version 2.3.0 did not work with Windows 98 Second Edition unless applying updates to the operating system, including an unofficial third party's operating system modifications.

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Wednesday, December 26, 2007

Realms In World of Warcraft

World of Warcraft uses server clusters (known as 'realms') to allow players to choose their preferred gameplay type and to allow the game to support as many subscribers as it does. There are four types of realms: Normal (also known as PvE or player versus environment), PvP (player versus player), RP (a roleplaying Normal/PvE server) and RP-PvP (roleplaying PvP server). The latter two enforce a set of roleplaying rules - players can be penalized for not roleplaying.

Users may have up to ten characters per realm and up to a maximum of fifty characters per account. Characters can be moved between realms in the same region (e.g., from one European server to another, but not from a European server to an American one) for a fee.

Blizzard posts announcements on the login screen of World of Warcraft and on the official forums about realm status or other technical issues. The status for each realm can also be viewed on their main website.

Normal
On the Normal (also know as PvE, Player versus Environment) realms throughout most of the world the PvP flag may only be enabled by actively turning it on, attacking a PvP-flagged player or NPC, entering a "PvP Territory" (such as a Battleground), entering an "Enemy Territory" (an enemy faction Capital City) or casting a positive spell on a friendly PvP-flagged player or NPC. The PvP flag will be removed after 5 minutes from the last PvP action. If the PvP flag was enabled using the command the player will need to turn it off using the same command and then avoid PvP combat for 5 minutes.

PVP (Player versus Player)
On a PvP realm, players are flagged for PvP by default. This flag is only disabled when a character is in a friendly faction city or a zone dedicated to newly created characters. All other zones are considered "contested territory" - players are automatically flagged for PvP upon entering a contested zone. Most players will not need to enter a contested zone until roughly level 20.

On PvP servers, a player is limited to creating characters on one faction. This is in contrast to PvE servers, where a player may create characters from both factions.

The PvP servers also feature a more "hands-off" approach to server policies, facilitating the state of open war in these servers. Thus, The in-game GMs will deal with PvP related offenses differently than on the PvE realms, and some player actions are allowed to occur. These actions include, but are not limited to, corpse camping, ganking, and other PvP related sections of Blizzard's harassment policy.

RP (Roleplaying)
The roleplaying servers use the same ruleset as PvE realms, with the exception that players must act and behave in character, and must follow "naming rules" when they name their character. This means that if players go onto one of these realms, those players act as their characters and anything that is not said in character is then considered out of character and usually presented in ((double parentheses)), or preceded by "OOC:". It is also against the rules to be off-topic in all public channels, such as General and Trade.[25] However, out of character chat is not uncommon on RP servers, though usually not in such a blatant manner as on non-RP servers.

RP-PvP (Roleplaying Player versus Player)
The roleplaying PvP realms are an extension to the role-playing realms in that they use the PvP ruleset instead of the Normal (PvE) ruleset. Blizzard did not initially have this server type when the game was launched; it was added later, largely due to player request.[citation needed]

Public Test Realm
A Public Test Realm, also called a Test Server, is used to test features in development for the next patch. Players can copy a character to the Test Realm or can sometimes copy a premade character. Players on test realms should not be surprised by character wipes, item wipes, or frequent downtime to make changes or apply patches.

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Monday, December 24, 2007

Developement of World of Warcraft

World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. Development of the game took about 4 years with extensive testing done to make sure everything was ready for launch. The 3-D graphics in WoW uses elements of the proprietary graphics engine originally used in Warcraft III.

The game was designed to be a open environment where players were allowed to do what they please alongside optional quests that players can complete to advance further in the game. In addition, the quests were made to help guide players along a path that would spread players out across different zones to try to avoid what developers called 'player collision'. The game interface was also designed to be easy to use allowing players to customize areas to their likings and also allows for add-ons and other modifications.

Next we'll talk about world of warcraft realm.

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Sunday, December 23, 2007

Voice Chat In World of Warcraft

As of Patch 2.2.0, Blizzard has introduced an in-game voice chat feature. The program is designed to replace text chat more efficiently and provide voice chat to more players. Channels are set for various things such as groups, instances, raids, battlegrounds and general zones. Players may also join, create and moderate their own channels.

Players may enable the program through their sound options, which means that no third-party programs are needed. Although processor usage and game latency are reduced (as compared to using a third party application) the sound quality is noticeably lower as well, however other players are still easily understood. The program features "push-to-talk" and "voice activated" modes to conform to the players' preference.

Next we talk about developement in world of warcraft.

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Saturday, December 22, 2007

Major In Game Events in World of Warcraft

In an effort to further players' enjoyment and create common goals for large groups to accomplish in world of warcraft, game developers began to add World Events into the game. The first world events were outdoor raid bosses that could be challenged without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. These were then followed by four green dragons corrupted by the "Emerald Nightmare." In addition, certain areas of Azeroth experience an "elemental invasion" where waves of elemental-class monsters will run rampant for a time or until they are destroyed.

Blizzard has also implemented holiday content that could be considered a world event. Valentine's Day, Easter, Independence Day, Oktoberfest, Halloween, Thanksgiving, Christmas, as well as New Year's and its lunar counterpart all have their Warcraft-themed counterparts. During these week-long events players partake in holiday-themed quests usually involving humorous references to real-world pop culture surrounding the holiday. For example, one of the Winter's Veil (Christmas) quests involves fighting a creature known as the Greench and rescuing a kidnapped reindeer named Metzen (styled after lead designer, Chris Metzen). Some world events are designed to repeat themselves on a regular basis such as the Darkmoon Faire. Others have been a one-time event that marked a large change in the in-game world like the opening of the Gates of Ahn'Qiraj, the Scourge Invasion, and the opening of the Dark Portal which signaled the beginning of The Burning Crusade expansion, along with other less notable events.

Next we discuss voice chat in world of warcraft.

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Friday, December 21, 2007

Instances in the World of Warcraft

Instances in the world of warcraft, also known as instance dungeons or simply "dungeons", are areas where multiple copies of the same area can exist concurrently. This means that multiple groups in world of warcraft can both be doing the same activities in the same location, yet not interfere with one another.

"Instance" in WoW can also refer to a particular copy of such an area. Other areas, such as battlegrounds, are also instances, enabling multiple groups of players to participate at the same time.

Next we discuss major in-game events in world of warcraft.

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Thursday, December 20, 2007

Geography Within World of Warcraft

In the current virtual world of warcraft consists of two planets, Azeroth and Draenor (a.k.a Outland). Azeroth consists of two main continents, the Eastern Kingdoms and Kalimdor. Located to the northwest of Kalimdor are the Azuremyst and Bloodmyst Isles, and Teldrassil.

Kalimdor contains the starting areas for the Orc, Troll, and Tauren races of the Horde in WoW. The Night Elves and Draenei of the Alliance both begin in areas off the coast of Kalimdor (Teldrassil and Azuremyst and Bloodmyst Isles respectively), but move to the mainland fairly early. The Eastern Kingdoms contain the beginning areas for the Undead and Blood Elves of the Horde, as well as the Humans, Dwarves and Gnomes of the Alliance.

Draenor, added with the release of The Burning Crusade, is only accessible to those who have purchased and activated the expansion pack. It is reached through the Dark Portal in the south of the Eastern Kingdoms or through in-game teleportation. Draenor was the original home of the Orcs and was also inhabited by the Draenei for over 200 years.

The Wrath of the Lich King expansion will add the continent of Northrend in the northern region of Azeroth and will be available exclusively to those players who purchase and activate that expansion pack.

Next we will explain Instances in World of Warcraft.

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Tuesday, December 18, 2007

Your Reputation In World of Warcraft

The reputation system is complex and can have direct impact on character advancement in world of warcraft. In World of Warcraft, there are many groups of NPCs known as "factions" (two of the most notable being the Alliance and the Horde). Characters' reputation with a faction can be increased or decreased by killing certain mobs or handing in items to certain NPCs. Higher reputation can grant many benefits to characters including reduced prices from vendors, the ability to purchase unique items including specialized mounts, and expanded access to certain areas of the game.

However, characters cannot gain reputation with opposing factions, so a Horde character in wow cannot gain reputation with any Alliance-only faction and vice versa. There are also diametrically opposed factions in which gaining reputation with one will result in loss of reputation with another.

Tomorrow we talk about geography in world of warcraft

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Monday, December 17, 2007

PvP Rankings In World of Warcraft

Upon defeating another player in world of warcraft of the opposite faction in player versus player (PvP) combat the victor earns "Honor Points" which may be spent as currency to purchase various rewards like armor, weapons and mounts. Some rewards require marks of honor from various Battlegrounds as well (a loss in a battleground awards the losing team 1 mark, while a victory awards the winning team 3).

A recently added PvP activity in wow, "Arenas" offer gladiator-like combat in a World of Warcraft setting. The Arenas have a separate system from the Battlegrounds. Instead of honor, the Arenas give "Arena Points" which can be spent to purchase items just like Honor Points. Only level 70 players can participate in rated arena matches. Lower level players in WoW can always participate in arenas but no arena points are awarded.

There are also "Arena seasons" where, at the end of each season, the best Arena teams in each category (2v2, 3v3 and 5v5) are rewarded with titles - from highest to lowest these ranks are Gladiator, Duelist, Rival and Challenger.

With the release of version 2.0, a change was made to the honor system making it easier to obtain certain powerful items in world of warcraft. This change was met with mixed reactions. Some criticized the change, claiming that the huge dedication in time and effort that players put forth under the old system had now been cheapened. Others, however, welcomed the change, since they felt the massive amount of time required under the old system was excessive and unhealthy, and was unreasonable for most people with jobs and other responsibilities.

As of March 2007, Blizzard added "The Armory" to their web site. The Armory allows everyone to view any WoW character's statistics, reputation, skills, talents, arena teams and guild information. Only characters of level 10 or greater are displayed in the Armory on world of warcraft. It also allows the ability to look up even more detailed information about any guild from any server in addition to any item in the game.

Tomorrow we discuss Reputation in world of warcraft.

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Sunday, December 16, 2007

Mounts In The World of Warcraft

A mount in the game world of warcraft refers to an item or spell that, upon activation, summons a mount.

Once summoned it shows the character riding atop the mount until the spell/item is dispelled or cancelled.

Characters of certain levels and skill ability can acquire these mounts in order to increase their movement speed on land.

Mounts in the game world of warcraft can also be acquired via reputation with certain factions, completion of quests, through special items produced via professions, or as very rare loot drops obtained by defeating bosses in instances.

In the WoW expansion pack The Burning Crusade of, the ability to purchase or acquire flying mounts became available in the expansion areas.

Tomorrow PvP rankings in the world of warcraft.

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Saturday, December 15, 2007

Items and Equipement in the Game of World of Warcraft

Player characters in the world of warcraft can acquire various items in the game.

Items can vary from resources such as herbs or raw ores to items to be retrieved for quests.

Player characters in WoW can also equip different weapons and armor, either to customize their character or to improve abilities (such as better attacks or defense skills).

Item rarity is classified by the color of the item name: grey means "poor" (otherwise known as "vendor trash"), white means "common", green means "uncommon", blue means "rare", purple means "epic" and orange means "legendary".

Tomorrow we talk about mounts in the world of warcraft game.

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Friday, December 14, 2007

Professions on world of warcraft

During the course of playing the game world of warcraft, players may choose to develop side skills for their character(s). These non-combat skills are called professions. Professions are divided into two categories, primary and secondary.

Primary Professions within the game world of warcraft are skills related to the creation and enhancement of weapons and armor, and can be subdivided into gathering and crafting professions. The gathering professions in WoW are Herbalism, Mining, and Skinning. Crafting professions include Blacksmithing, Leatherworking, Tailoring, Alchemy, Engineering, Enchanting, Jewelcrafting (added in The Burning Crusade expansion), and Inscription (to be added in the Wrath of the Lich King expansion. Crafting professions also have specialization categories that when trained, allow for more diverse items to be created, depending on the character's direction in the wow game. There is also the Enchanting profession in wow, which allows a character to enchant weapons and armor, and also disenchant magical items in his or her possession. A character is limited to two primary professions.

Secondary Professions in world of warcraft are skills that serve to enhance the player's experience. The secondary professions are First Aid, Cooking and Fishing. Characters can learn all three secondary professions. The Rogue class has two unique secondary professions: Poisons and Lock Picking.

These are the professions when playing the game of world of warcraft.

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Thursday, December 13, 2007

Nine classes for the world of warcraft

The nine available classes in World of Warcraft are:

Druid: Hybrid class. A nature-oriented class capable of fulfilling the role of a damage dealer, a tank, or a healer. The druid can shapeshift into many forms: a bear (for tanking), a panther or lion (for melee damage), a "moonkin" (for ranged magical damage), a cheetah (high-speed land travel), a seal (water travel), a "Tree of Life" (for healing), and a bird (flight travel in Outland).

Hunter: Damage class. A combination of a marksman/archer and animal specialist, the hunter specializes in ranged damage dealt by means of a bow, crossbow, or gun with the help of an animal pet. The hunter also employs a series of traps for damaging or disabling enemies.

Mage: Damage class. The wizard-esque damage dealer of World of Warcraft, the mage employs spells of the "arcane," fire, and frost elements. Mages can also conjure food and water to replenish group members, and teleport themselves and others to most major cities.
Paladin: Hybrid class. A heavily-armored holy warrior. Like druids, paladins can specialize to fulfill each of the three major roles in World of Warcraft. (See also: Paladin (character class).)

Priest: Healer/damage class. A lightly-armored class that typically represents either the forces of good (as a "Holy Priest") or evil (as a "Shadow Priest"), becoming a healer or damage dealer through each type of "faith" respectively.

Rogue: Damage class. The rogue is a shadowy assassin that can "stealth" to avoid being seen by enemies (providing near-invisibility). The rogue deals damage by dual-wielding melee weapons such as daggers or swords.

Shaman: Hybrid class. Unlike other hybrid classes (paladins and druids), the totem-wielding shaman's tanking abilities are quite limited, however, they can specialize to become effective healers, or damage dealers, using either melee weapons or spells.

Warlock: Damage class. Essentially a sinister combination of the mage and the hunter, the warlock deals magical damage like a mage but also has demonic "pets" (called minions) like hunters. Depending on their specialization, the warlock's damaging spells can come chiefly in the form of so-called "damage over time" spells that, after being placed on an enemy, slowly deal their damage, or in the form of direct damage spells that deal damage all at once, as those of a mage (or Elemental Shaman) do.

Warrior: Tank/damage class. A heavily-armored class, the warrior is a general melee fighter who can use any non-magical weapon in the game and who can specialize to be either a damage dealer or a tank.

The Paladin class was previously only available to the Alliance, and the Shaman only available to the Horde. Now, with the release of The Burning Crusade, the Draenei (Alliance) are able to be shamans and the Blood Elves (Horde) are able to be paladins, removing the previous faction exclusivity. In the Wrath of the Lich King expansion, a tenth class known as the Death Knight will be added, which will also be the game's first Hero class.

These are the nine classes for the game world of warcraft.

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Wednesday, December 12, 2007

Brief rundown of the classes in world of warcraft

In the game world of warcraft there are nine character classes that the player chooses from. There are some class restrictions based on race, so not every class is available for every race. While each class in world of warcraft has their own set of unique abilites and talents they are all generally available to the enire class. In every class there is a set of 3 talent trees. Now depending on the class you choose you can build your character's talent trees for damage-dealing ( DPS ), healing, tanking or maybe all of these.

Also in world of warcraft there are classes known as "hybrid classes". These are able to perform different roles depeniding on your groups needs.

In the next blog for world of warcraft I will list the nine available classes in world of warcraft.

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Tuesday, December 11, 2007

Ways You Can Mine Gold in World of Warcraft

Gold, the shiny yellow metal, that for some reason everyone wants in the game world of warcraft. Its just as true in the real world, as it is in the virtual world of online gaming of world of warcraft. While it is much less shiny then the real thing, it is more useful as it is needed to buy everything in WoW land. Although many ways to get wow gold, from killing things to finding it, the easiest way is to buy it.

When a creature in world of warcraft is killed, usually it drops an item or some gold for you to collect. This is besides being awarded points for victory in combat. As you gain more experience you are allowed to level up faster thus become stronger which allows you to defeat your next challenge or quest more easier.

Killing things can be hard work though, and if you can't spend alot of time you need to find other ways to attain gold. Try talking to non-player characters and some will assign quest to finish in return for experience, gold and other items.

Quests although are not always fast and easy, like killling, so you may want to find another way to profit. Here you need to find someone willing to give you their gold. Don't think they'll just give it to you , you'll need to convince them. Try acting as a merchant, buying and selling goods through people or auction houses.

If your not a skilled bargainer, a merchant may not be the right way for you. You might work as a mercenary, offering to protect weaker players on quests, but there are many people around that you are hardly likely to find someone willing to pay you for this.

Mercenary work might be unrealistic, production is not. There are alot of special items that are difficult to find or acquire, and it could easily make money producing valuable items for sale to other players or vendors. You must be high enough level in the relevant skill to be able to use it.

Have you already thought about all the ways you could earn WoW Gold in the game, and are still looking for an easier way, you might consider getting gold from outside World of Warcraft. There are many places to buy gold online. They offer good rates and are an easy way to build up your gold stash.

If you google search for wow gold, you should have no trouble finding someplace to buy it from, although make sure its a reputable company. Check to be sure they are well stocked- you don't want to be waiting forever for your gold to arrive!

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Monday, December 10, 2007

The Characters

There are two types of characters in the game of world of warcraft: Player Characters (PCs, or simply "characters") and Non-Player Characters (NPCs).

A Player Character in WoW is an avatar in the world of Azeroth that is controlled by a player. The color of a PC's name tag can be blue, green, yellow or red depending on faction and Player vs. Player (PvP) status. Non-Player Characters are controlled by the game software and can only interact with PCs through scripted events or artificial intelligence (AI).


There are three types of NPCs in world of warcraft. Friendly NPCs, whose names are displayed in green, cannot attack friendly characters and vice versa. Hostile NPCs, whose names are in red, are either of the opposing faction or are mobs (enemies controlled by AI) and will freely attack any PC with whom they are hostile. Neutral NPCs, whose names are displayed in yellow, are neutral and will only attack if provoked. Some NPC interaction is affected by the reputation a PC has with them.

NPCs in world of warcraft major and minor cities can buy and sell merchandise, train class and profession skills, give quests and provide a large number of services that are needed in the game. While some will merely offer advice or further the story, others, such as city guards, patrol around set paths to keep cities defended against attacking PCs or hostile NPCs that may attempt to invade.

When creating a character in World of Warcraft, the player can choose from ten different races in two factions: Alliance and Horde. Race determines the character's appearance, starting location, and initial skill set, called "racial traits".

* The Alliance currently consists of Humans, Night Elves, Dwarves, Gnomes and
Draenei.
* The Horde currently consists of Orcs, Tauren, Undead, Trolls and Blood Elves.

Draenei and Blood Elf characters were introduced in The Burning Crusade expansion, and require the expansion in order to be created.

In addition to the ten playable races there are many NPC races including (but not limited to) Goblins, Ogres, Murlocs, and Naga.

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The GamePlay

Unlike previous games in the World of Warcraft series, World of Warcraft is a MMORPG, not a real-time strategy game. As with other MMORPGs, players control a character avatar within a persistent game world, exploring the landscape, fighting monsters, performing quests, building skills, and interacting with NPCs as well as other players.

The game world of warcraft rewards success with money, items, and experience, which in turn allow players to improve their skill and power. Players can level up their characters from level one to level 60, level 70 if they have The Burning Crusade expansion (released on January 16, 2007), or level 80 if they have the yet to be released Wrath of the Lich King expansion. In addition, players may opt to take part in battles against other players of an enemy faction, in PvP battlegrounds or in normal world zones subject to the rules in place on the particular server.

Duels can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join guilds in order to conduct raids against enemy territories and instances.

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enter the world of warcraft

World of Warcraft (commonly known as WoW) is a massively multiplayer online role-playing game (MMORPG). It is Blizzard Entertainment's fourth game set in the fantasy Warcraft universe, first introduced by Warcraft: Orcs & Humans in 1994.

World of Warcraft takes place within the world of Azeroth, four years after the events at the conclusion of Blizzard's previous release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise. It is currently the world's largest MMORPG in terms of monthly subscribers.

The first official expansion pack of the game, The Burning Crusade, was released on January 16, 2007. During the 2007 Blizzcon event, Blizzard announced a second expansion pack called Wrath of the Lich King on August 3, 2007.[9] The release date of Wrath of the Lich King has not yet been announced.

world of warcraft.