Monday, December 31, 2007

Different Prices For World of Warcraft

World of Warcraft is priced differently in different regions of the world. Usually, the pricing model is similar to that of MMORPGs previously released in the market.

In the United States and Canada, Blizzard distributes World of Warcraft via retail software packages that originally had a suggested retail price of US$50 at the time of release, but have since dropped to around $20. The software package includes 30 days of gameplay (worth $15) for no additional cost. After 30 days in order to continue playing additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a slight (6% to 15%) discount. A player pays about US$0.50 for one day of gameplay.

In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. The minimum gameplay duration that a player can purchase via credit card is five hours. A player may also purchase game time by thirty hours or by increments of one week. A player also has the option of purchasing game time by one, three or six months of gameplay at once for a slight discount. As of December 17, 2006, 30 days of gameplay costs ₩19,800 (US$21.46).

In China, because a large number of the players do not own the computer they use to play games (e.g. Internet cafes), the CD keys can be purchased independently of the software package. The CD key, which is required to activate an account, is sold for ¥30 (US$3.75) each. The software packages vary in price depending on the items they contain. In order to play the game, the player would need to purchase prepaid game cards in denominations of ¥30 each that can be played for 66 hours and 40 minutes. This equates to exactly ¥0.45 (US$0.06) for one hour of gameplay. A monthly fee model is not available to players of this region.

In Australia, the United States and many European countries video game stores commonly stock the trial version of World of Warcraft in DVD form priced at A$2 or €2 including VAT, which include the game and 14 days of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.

Ultimate World Of Warcraft Unlimited Gold Guide With Videos - Hot! Provides Step By Step Instructions On How To Make Unlimited Gold In World Of Warcraft. The Only Gold Guide To Provide Video Demonstrations.

Sunday, December 30, 2007

world of warcraft version history

World of Warcraft runs on both Macintosh and Windows platforms. You you can get boxed copies of the game which use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. Also the game allows all users to play together, regardless of their operating system.

Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played under Linux and FreeBSD.

As of Patch 1.9.3 the game added native support for the newer Intel-powered Macs, making World of Warcraft a Universal application (as defined by Apple). As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.

Due to the fact that new content is constantly being added to the game official system requirements often change. As of version 1.12.0 the requirements for Windows have increased from requiring 256 MB to 512 MB of RAM and official Windows 98 technical support has been dropped even though the game continued to run fine until version 2.2.3. After version 2.2.3, the official patches to version 2.3.0 failed on Operating Systems earlier than Windows XP, except Windows 2000. By knowledgeably using an old update executable with new patch data, Windows 98 and Windows ME users could update from 2.2.3 using one of the released patches. Once successfully upgraded, the new version of the game then worked with Windows ME, although version 2.3.0 did not work with Windows 98 Second Edition unless applying updates to the operating system, including an unofficial third party's operating system modifications.

Ultimate World Of Warcraft Unlimited Gold Guide With Videos - Hot! Provides Step By Step Instructions On How To Make Unlimited Gold In World Of Warcraft. The Only Gold Guide To Provide Video Demonstrations.

Wednesday, December 26, 2007

Realms In World of Warcraft

World of Warcraft uses server clusters (known as 'realms') to allow players to choose their preferred gameplay type and to allow the game to support as many subscribers as it does. There are four types of realms: Normal (also known as PvE or player versus environment), PvP (player versus player), RP (a roleplaying Normal/PvE server) and RP-PvP (roleplaying PvP server). The latter two enforce a set of roleplaying rules - players can be penalized for not roleplaying.

Users may have up to ten characters per realm and up to a maximum of fifty characters per account. Characters can be moved between realms in the same region (e.g., from one European server to another, but not from a European server to an American one) for a fee.

Blizzard posts announcements on the login screen of World of Warcraft and on the official forums about realm status or other technical issues. The status for each realm can also be viewed on their main website.

Normal
On the Normal (also know as PvE, Player versus Environment) realms throughout most of the world the PvP flag may only be enabled by actively turning it on, attacking a PvP-flagged player or NPC, entering a "PvP Territory" (such as a Battleground), entering an "Enemy Territory" (an enemy faction Capital City) or casting a positive spell on a friendly PvP-flagged player or NPC. The PvP flag will be removed after 5 minutes from the last PvP action. If the PvP flag was enabled using the command the player will need to turn it off using the same command and then avoid PvP combat for 5 minutes.

PVP (Player versus Player)
On a PvP realm, players are flagged for PvP by default. This flag is only disabled when a character is in a friendly faction city or a zone dedicated to newly created characters. All other zones are considered "contested territory" - players are automatically flagged for PvP upon entering a contested zone. Most players will not need to enter a contested zone until roughly level 20.

On PvP servers, a player is limited to creating characters on one faction. This is in contrast to PvE servers, where a player may create characters from both factions.

The PvP servers also feature a more "hands-off" approach to server policies, facilitating the state of open war in these servers. Thus, The in-game GMs will deal with PvP related offenses differently than on the PvE realms, and some player actions are allowed to occur. These actions include, but are not limited to, corpse camping, ganking, and other PvP related sections of Blizzard's harassment policy.

RP (Roleplaying)
The roleplaying servers use the same ruleset as PvE realms, with the exception that players must act and behave in character, and must follow "naming rules" when they name their character. This means that if players go onto one of these realms, those players act as their characters and anything that is not said in character is then considered out of character and usually presented in ((double parentheses)), or preceded by "OOC:". It is also against the rules to be off-topic in all public channels, such as General and Trade.[25] However, out of character chat is not uncommon on RP servers, though usually not in such a blatant manner as on non-RP servers.

RP-PvP (Roleplaying Player versus Player)
The roleplaying PvP realms are an extension to the role-playing realms in that they use the PvP ruleset instead of the Normal (PvE) ruleset. Blizzard did not initially have this server type when the game was launched; it was added later, largely due to player request.[citation needed]

Public Test Realm
A Public Test Realm, also called a Test Server, is used to test features in development for the next patch. Players can copy a character to the Test Realm or can sometimes copy a premade character. Players on test realms should not be surprised by character wipes, item wipes, or frequent downtime to make changes or apply patches.

Ultimate World Of Warcraft Unlimited Gold Guide With Videos - Hot! Provides Step By Step Instructions On How To Make Unlimited Gold In World Of Warcraft. The Only Gold Guide To Provide Video Demonstrations.

Monday, December 24, 2007

Developement of World of Warcraft

World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. Development of the game took about 4 years with extensive testing done to make sure everything was ready for launch. The 3-D graphics in WoW uses elements of the proprietary graphics engine originally used in Warcraft III.

The game was designed to be a open environment where players were allowed to do what they please alongside optional quests that players can complete to advance further in the game. In addition, the quests were made to help guide players along a path that would spread players out across different zones to try to avoid what developers called 'player collision'. The game interface was also designed to be easy to use allowing players to customize areas to their likings and also allows for add-ons and other modifications.

Next we'll talk about world of warcraft realm.

Ultimate World Of Warcraft Unlimited Gold Guide With Videos - Hot! Provides Step By Step Instructions On How To Make Unlimited Gold In World Of Warcraft. The Only Gold Guide To Provide Video Demonstrations.