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If you are a gamer than you should fully understand the importance your reaction time. It doesn't matter if you're playing an FPS, RTS, or World of Warcraft, your ability to quickly make decisions and execute on them via the quickness of your fingers is of absolute most importance.
I've known a few players who were "clickers", basically players who choose to bind very few or no keys at all. The argument being they didn't need bindings because of the 1.5 second global cooldown. To me, this just seems absolutely ridiculous. It'd be like trying to type only using one finger. Your hand on the mouse, no matter how precise, will not be able to outmatch your memorization of the keyboard. For the obvious reason, clicking buttons with the mouse requires not only quick decision-making, but also hand eye coordination. For players who bind their keys they only have to worry about choosing their next ability, and then simply they let the second nature finger-to-keyboard reaction take care of the rest.
The fewer abilities you have to click the better, binding all your abilities to hotkeys is crucial. For most of us, your left hand rests on the keyboard, positioned on home row. This should be your starting base for all your key bindings. Q, W, E, A, S, D by default are all your movement keys, even though you'll primarily be using the mouse to move and change camera angles, having these keys bound to their original functions is important so you can continue moving while switching targets (since Tab target is hopelessly broken). As your mouse will be your primary camera angle adjuster you may choose to move your strafe keys from Q and E to A and D, thus opening up additional easy binds.
Depending on the length of your hand you'll have to decide what will be the farthest reach for you, it will likely be 5, 6, or 7. Now draw an imaginary line down from that key and this is what will be, for lack of a better word, your WoW home row. The biggest thing to remember when your binding keys is that they need to be easy for you to hit, you don't want to have to think about them or strain at all in clicking them. They all will have to be second nature to you, so it's no longer a matter of adding a second variable of hand eye coordination into the choosing of a spell or ability.
My Key Bindings:
1-6
Shift + 1-6
F
Shift + E, R, T, G, Y, F, V
F1-F4
Mouse Button 4, Mouse Button 5, Scroll Mouse Button
Shift + MB4, MB5, SMB
There was a time when I was more or less a "clicker", terrible I know, I had a few skills bound; sinister strike, eviscerate, kick, stuff like that, but I lacked many key abilities I needed to make myself a better player. I finally buckled down and bound everything, it took me probably two weeks to get really comfortable with everything I had bound, but in the long run it was a great decision.
I was faster in PvP, more efficient in PvE, and had gotten to a point where everything was basically second nature. Though this is what works for me, it might be work for everyone, you might have to try out a couple different setups to figure out what's best for you. Though I truly believe, once you've given your set of hotkeys time to really get comfortable, it'll make you a much better player and a stronger, faster opponent in PvP.
Hello, I am Derek "Zuggy" Hales and I am a professional [http://www.zuggaming.com/]World of Warcraft player. I've written a great deal on PvP, PvE, arena, [http://www.goldmasteryguide.zuggaming.com/]World of Warcraft Gold farming, and much much more! It's my greatest desire to help players through my articles and I hope I have helped you!
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Showing posts with label PvP. Show all posts
Showing posts with label PvP. Show all posts
Monday, January 21, 2008
Monday, December 17, 2007
PvP Rankings In World of Warcraft
Upon defeating another player in world of warcraft of the opposite faction in player versus player (PvP) combat the victor earns "Honor Points" which may be spent as currency to purchase various rewards like armor, weapons and mounts. Some rewards require marks of honor from various Battlegrounds as well (a loss in a battleground awards the losing team 1 mark, while a victory awards the winning team 3).
A recently added PvP activity in wow, "Arenas" offer gladiator-like combat in a World of Warcraft setting. The Arenas have a separate system from the Battlegrounds. Instead of honor, the Arenas give "Arena Points" which can be spent to purchase items just like Honor Points. Only level 70 players can participate in rated arena matches. Lower level players in WoW can always participate in arenas but no arena points are awarded.
There are also "Arena seasons" where, at the end of each season, the best Arena teams in each category (2v2, 3v3 and 5v5) are rewarded with titles - from highest to lowest these ranks are Gladiator, Duelist, Rival and Challenger.
With the release of version 2.0, a change was made to the honor system making it easier to obtain certain powerful items in world of warcraft. This change was met with mixed reactions. Some criticized the change, claiming that the huge dedication in time and effort that players put forth under the old system had now been cheapened. Others, however, welcomed the change, since they felt the massive amount of time required under the old system was excessive and unhealthy, and was unreasonable for most people with jobs and other responsibilities.
As of March 2007, Blizzard added "The Armory" to their web site. The Armory allows everyone to view any WoW character's statistics, reputation, skills, talents, arena teams and guild information. Only characters of level 10 or greater are displayed in the Armory on world of warcraft. It also allows the ability to look up even more detailed information about any guild from any server in addition to any item in the game.
Tomorrow we discuss Reputation in world of warcraft.
Ultimate World Of Warcraft Unlimited Gold Guide With Videos - Hot! Provides Step By Step Instructions On How To Make Unlimited Gold In World Of Warcraft. The Only Gold Guide To Provide Video Demonstrations.
A recently added PvP activity in wow, "Arenas" offer gladiator-like combat in a World of Warcraft setting. The Arenas have a separate system from the Battlegrounds. Instead of honor, the Arenas give "Arena Points" which can be spent to purchase items just like Honor Points. Only level 70 players can participate in rated arena matches. Lower level players in WoW can always participate in arenas but no arena points are awarded.
There are also "Arena seasons" where, at the end of each season, the best Arena teams in each category (2v2, 3v3 and 5v5) are rewarded with titles - from highest to lowest these ranks are Gladiator, Duelist, Rival and Challenger.
With the release of version 2.0, a change was made to the honor system making it easier to obtain certain powerful items in world of warcraft. This change was met with mixed reactions. Some criticized the change, claiming that the huge dedication in time and effort that players put forth under the old system had now been cheapened. Others, however, welcomed the change, since they felt the massive amount of time required under the old system was excessive and unhealthy, and was unreasonable for most people with jobs and other responsibilities.
As of March 2007, Blizzard added "The Armory" to their web site. The Armory allows everyone to view any WoW character's statistics, reputation, skills, talents, arena teams and guild information. Only characters of level 10 or greater are displayed in the Armory on world of warcraft. It also allows the ability to look up even more detailed information about any guild from any server in addition to any item in the game.
Tomorrow we discuss Reputation in world of warcraft.
Ultimate World Of Warcraft Unlimited Gold Guide With Videos - Hot! Provides Step By Step Instructions On How To Make Unlimited Gold In World Of Warcraft. The Only Gold Guide To Provide Video Demonstrations.
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