Monday, December 24, 2007

Developement of World of Warcraft

World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. Development of the game took about 4 years with extensive testing done to make sure everything was ready for launch. The 3-D graphics in WoW uses elements of the proprietary graphics engine originally used in Warcraft III.

The game was designed to be a open environment where players were allowed to do what they please alongside optional quests that players can complete to advance further in the game. In addition, the quests were made to help guide players along a path that would spread players out across different zones to try to avoid what developers called 'player collision'. The game interface was also designed to be easy to use allowing players to customize areas to their likings and also allows for add-ons and other modifications.

Next we'll talk about world of warcraft realm.

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